The Engine is Modified by the Whipple Twin-screw Supercharger.
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EDIT: I’ve bought the Audi RS 3 instead
I don’t want to pay money to get the gold for the BMW M6
Any other suggestions are welcome if you have an idea for a better car
Im trying to find a list of just the fast and furious cars in csr2 up to the 3.7 update
I haven't played CSR Racing 2 since my old phone (Which was an LG K42, that phone wasn't good to play CSR Racing 2, it'd crash every time or isn't responding, and only just upgraded to a Samsung Galaxy S10) and need help with what cars I should save up to buy. If some cars are very, very good and behind a paywall just to get them I will buy the car (Depending on the price).
(Please Note: From memory, the Ford Mustang RTR Spec 3, Pagani Huayra, and the BMW M8 Competition Pride Edition Convertible were free at some point. They barely have any upgrades done to them due to how expensive they are.)
Thank you for reading and posting your opinions! Really appreciate everybody's help!
(Remember: Do not argue, everybody is entitled to their opinions on what is the best car in every Tier.)
What is the top speed for the Ferrari 250 GTO
There are so many Mustangs already in the game, why not add one more? I owned a '93, last year of that body style. Best option for game, 5.0 with spoiler(very iconic). Beautiful car. I got buy offers on it all the time. That style had only minor physical changes from '79-'93: it became quite iconic in a 15-year run. "Economy" versions went as low as a 2.3l I4 putting out 86hp. The "Muscle" versions were 5.0l V8 with 225hp stock. I've known people that put some inexpensive upgrades on them to get well over 300hp on those models. I think this could be a solid T2 or low T3 car in CSR2.
I need to know if the CCX is good for beating Tier 5 because I don't like farming especially with this STUPID fuel system.
I'm a player from Taiwan. We don't have many information of CSR2.
I would like to know how to get Ford GT "Heritage Edition" and Ringbrothers Chevrolet Camaro "Valkyrja" after the event.
And how to know these cars will be the price car again.
Thank you for your help.
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Plz help me , if you guys tell me i would be able to win jacks p1
If I switch crews after claiming car, but before season end, does it definitely get delivered as usual? Don't want to assume I would be able to claim with new crew.
What car is next season prize in CSr racing after this seasons viper gt3. As it so annoying that the last 3 seasons have been cars that I already have both pro and non pro versions of after completing the world tour. It's means I am wasting my cash for nothing as the last two seasons I finished in top 1% and got nothing, not even the gold on offer for 2nd place. What do they just want everyone to just go and play csr2. They should even allow you to pick a car that was a season prize in the past if you have not got it. Anyone know what cars are next. Sorry for the rant.
I just beat Errol and win his high stakes challenge, but I ask, how can I be successful in World Tour?
As above
Joealex23 very kindly edited the McLaren P1™ GTR page and the commented that the +PP rating per part should be calculated per level and not per part.
Joe, thank you so much for your time and effort in improving the wiki!
I see where you're coming from – the total +PP per level should add up to the total +PP gained over (more on this later) – but I'm going to respectfully disagree, at least on the per part basis, and here's why: The order in which you upgrade the parts within each leve makes a difference to the +PP gained (or lost!) for that part (and the other parts).
Proof
It may not be completely clear what I'm going on about, so here are some examples and proof with the P1. Let's set everything to stock (647PP) and start upgrading each part to Stage 1, beginning with the engine:
Everything stock at 647 PP and upgrading to Stage 1 parts
Part | PP | PP change |
---|---|---|
647 | ||
Engine | 651 | +4 |
Turbo | 652 | +1 |
Intake | 654 | +2 |
Nitrous | 654 | 0 |
Body | 656 | +2 |
Tires | 659 | +3 |
Transmission | 661 | +2 |
Try again, starting with the Turbo
Part | PP | PP change |
---|---|---|
647 | ||
Turbo | 650 | +3 |
Intake | 652 | +2 |
Nitrous | 651 | -1 |
Body | 654 | +3 |
Tires | 657 | +3 |
Transmission | 658 | +1 |
Engine | 661 | +3 |
Oh dear, now what? Does upgrading the turbo to Stage 1 add 1 or 3 PP? What about the engine? Does taking that to Stage 1 add 4 or 3 PP? And the Nitrous? Should taking this to Stage 1 make the PP change by nothing or -1?
What if we begin with the Intake?
Part | PP | PP change |
---|---|---|
647 | ||
Intake | 649 | +2 |
Nitrous | 649 | 0 |
Body | 652 | +3 |
Tires | 654 | +2 |
Transmission | 656 | +2 |
Engine | 659 | +3 |
Turbo | 661 | +2 |
Okay, so this time let's look at the ties - does taking them to Stage 1 add 3 (as in the first two example) or only 2 PP? And now we have to decide if the turbo, bless it, is going to add 1 (example 1), 3 (example 2) or 2 (example 3) PP?
I could go on, but I got bored and I think my point is already made. So you see, it's not simple (thanks Boss Alien!).
Going through this exercise has shown one thing that your method is definitely an improvement over however, and that's the total PP for all Stage 1 parts seems to remain constant no matter which order you add the parts in. As a result of this, I have a suggestion:
Let's remove all per part PP changes from the tables!
While playing the game, I don't think I've ever needed to know how the PP rating is going to change when I add or remove a part – so why waste our time adding information on this especially when it seems to vary based on the number of other parts currently upgraded?
Since the "all-parts-upgraded-to-the-same-stage" figure seems to be constant, let's record that instead? We could add a new table to just show that, or perhaps add it into the Part Pricing Table instead?
Thanks again for your contribution, I hope this doesn't scare you off and look forward to your reply :)